

Anytime Skankhunt42 shows up in the group chat is a gift.

The script here is genuinely funny and has great references to recent and classic South Park jokes. Everything starts out with a Cowboys and Indians motif, but it doesn’t stay that way for long. Each stage is a short, auto-scrolling beat-’em-up that has me using my character cards to summon South Park residents onto the field of battle to take on the generic enemies that come my way. The campaign is, in its simplicity, pretty entertaining. Stretching several episodes composed of a few stages each, the campaign brings the South Park style and humor to my phone with a storyline that sees me as the new kid in town who is a whiz with his phone. The other half simply drives me out of my mind. And yet, when it tries to differentiate itself from the competition, it shows just how shallow an experience it can be. It has all the ingredients to be another addictive free-to-play mobile game. Save the extra slot in your deck for a spell or something, spawning extra units is just not worth it more often than not, unless your deck is specifically built around it.South Park: Phone Destroyer should be better. Unfortunately, units which spawn extra units are often high cost themselves, and are unlikely to spawn many units that won’t be quickly dealt with anyway. It’s always tempting to fill your deck with cards that spawn additional units for your team, but more often than not, these are pretty disappointing. If you’re struggling on a stage with lots of smaller, weaker enemies, AoE spell cards can help you out in a pinch, and it might be a good idea to keep one handy. You can make a great deck without spell cards pretty easily, but at the same time, they can buff the right deck greatly. On top of all the classes, you get spell cards too, which can make a big difference, but unlike other card types, aren’t really necessary. Take note of each card’s ability too, as this can turn the tides of war quickly. Ranged cards are good too, as are the basic Warrior melee class cards. Tanks are good, and you could even put up to three in your deck, but more than that isn’t recommended. In addition to keeping in mind the theme and how much each card costs to summon, you should be careful to not load your deck with a single type of card, too. The cost of each card is the large number on the top left of each card. You can see the average cost of your deck in the top right corner, and you should try to keep it below 4 for balance. Much of your deck should be made up of cards which cost 4 or less. We recommend only one or two cards which cost 6 or 7, with again only a couple of cards that cost 5 to summon. Basically, you don’t want to top-load your deck with high-cost cards.

You can see which themes are in your deck by the icons in the top left corner.Įach card will have a summon cost, and those costs can greatly affect how you’ll be playing the game. Pick a few cards you want to use, and try to build your deck around those themes. Luckily, you’ll still be able to pick from the Neutral set, which don’t count towards the two themes, so you’ll still be able to use Nathan and Starvin’ Marvin. Playing with pirates, cowboys, aliens and mythical beings is a bit too much - in South Park: Phone Destroyer, you’ll have to restrict yourself to just two themes. Just read our tips below and you’ll be slaying in the PVP arena before you know it! To prevent card enduced phone trauma, we’ve wrote up a helpful guide that’ll get you building the perfect deck to take down your opponents. South Park: Phone Destroyer is, well, destroying phones everywhere, with people endlessly tapping away summoning their favourite cards, and inevitably tapping straight through the phone screen itself.
