

This oath not only symbolizes a pact between the champion and his divine patron, but also encompasses a code of conduct that the champion has bound himself to and carries with it consequences for straying from that path. Each champion swears an oath to a divine patron, which grants him fantastic powers to be used to uphold these ideals. In addition, he gains a bonus spell (but not talent) for every 6 class levels gained.Ĭhampions gain power through their force of conviction and unwavering dedication to their ideals. The champion may have only one anointed weapon at a time, and only the most recently anointed weapon functions as the champion’s implement.Ī champion gains 1 magic talent at every even level, each magic talent may be used to learn a new talent or new spell the champion qualifies for. In addition, the champion may anoint a weapon as an implement in a ritual that takes 1 hour and consumes exotic oils costing 100 gp per SPB. If this is the character’s first level in a class the mystic pool’s capacity increases by an additional 2 points.Ĭlasses with a mystic pool count as both Martial and Casting classes for the purposes of determining MPB and SPB, and if this is their first level in a martial or magic class.Ī champion may choose a holy symbol, religious text, or sacred relic as his implement. If he obtains a mystic pool from another class or source he may combine the pools and their levels to determine the total capacity of the mystic pool. Similar to stamina and spell point pools, a mystic pool restores itself after a long rest.Īt 3rd level, and every 3 levels thereafter, the champion’s maximum mystic points increase by an additional 1 point. Mystic points may be spent as either stamina points or spell points whenever a cost is required. This pool contains a number of mystic points equal to his levels in champion. If this is the character’s first level in a casting class he gains a single discipline feat he qualifies for, may choose his casting type (See Casting Types on the Magic page), and may increase the casting time of a spell by 2 steps to ignore the spell failure caused by casting in light armor if the champion possesses the armored caster feat he may instead use this ability to ignore the spell failure caused by casting in heavy armor.Ī champion gains ranks in the Concentration skill equal to his class level.Ĭhampions harness their natural energies to create both the magical and extraordinary by drawing power from a reserve of energy known as a Mystic Pool.

If this is the character’s first level in a class he gains proficiency in all martial weapons and martial armor.Ī champion may combine spells and talents to create magical effects, and uses Charisma as his Casting Ability Modifier. The following are class features of the champion.Ĭhampions are proficient with all simple weapons and simple armor.

